EAT-MAN '98

Studio Deen
Cyberpunk / Crime / Military12 EP/8 Oct 1998

Oshimeter

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Synopsis

Metal is what Bolt Crank eats. Guns, blades, machine parts — he consumes them and pulls them back out of his right hand whenever he needs them. That's his whole deal, and it's a stranger and more interesting power than it sounds on paper. He's a mercenary in a world that sits somewhere between cyberpunk dystopia and surreal fairy tale, taking jobs, moving on, and not explaining himself much. In the first couple of episodes, he's hired to protect a small village from a corporation with expansion plans, and you get a quick read on who he is: competent, quiet, and weirdly principled for a guy who kills people for money. The show runs 12 episodes and leans into an episodic format — each arc feels self-contained, but there's a slow undercurrent about Bolt's past and what he actually is that keeps threading through. The tone is unhurried and a little melancholy, closer to Kino's Journey than a straightforward action series. If you liked the wandering mercenary energy of Trigun or the atmospheric world-building of Cowboy Bebop, this scratches a similar itch without copying either of them. It's not flashy or loud about what it's doing. It just drops you into a weird, layered world with a protagonist who barely talks, and trusts you to find it interesting. For 12 episodes, that's a reasonable bet.

Episode Guide

Oshimeter0-5960-7980-100
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Characters

Bolt Crank

World's greatest mercenary, Bolt Crank, can consume and replicate any object from his body.

Portrayed by Ebara Masashi

MANGA BRIDGE

This season covers Chapters 1-null of the manga. Continue reading from Chapter 1.

Manga cover

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